The following projects were completed during my years at Stanford.
RecT: A Recursive Transformer Architecture for Generalizable Mathematical Reasoning
A novel neural model architecture to enable extrapolation and generalization capabilities on complex arithmetic problems.
AI/ML
Winter 2021
Keeper’s Memoriam
A quiet, contemplative 2D puzzle game.
Game design | Sound design
Spring 2023
House: Discover and Create Dance Communities
A mobile app that allows disconnected dancers find communities that align with their needs, goals, and interests.
Design thinking | User research | Mobile development
Autumn 2022
Gapless Album Detection
A tool to detect audio features in albums created during my internship at Dolby Laboratories.
C++ | Python | DSP
Summer 2022
i dream of dragons
An interactive fiction game about dreams and deception.
Game design | Creative writing
Winter 2023
Torus
A live audiovisual performance tool, where the user can record, loop, and layer sounds.
Unity | OpenCV | Audio
Autumn 2021
BananaNab: Using Non-Traditional Time Visualizations to Mitigate Time Blindness in ADHD Individuals
A Chrome extension that visualizes time in the user’s periphery for ADHD individuals who struggle with time blindness.
Design thinking | User research | Accessibility
Winter 2023
